
Teaching Cyber-Education through Simulation and Games
by Timothy King Teaching Cyber-Education through Simulation and Games Abstract This paper outlines the nature of a digital media literacy crisis we find ourselves decades […]
by Timothy King Teaching Cyber-Education through Simulation and Games Abstract This paper outlines the nature of a digital media literacy crisis we find ourselves decades […]
By Pippa Davies Designing a New Learning Commons Abstract A teacher-librarian describes the key elements and vision for developing a physical learning commons in a […]
By Lila Armstrong How can we ensure that all students have quality digital learning opportunities? Abstract Over the past ten years, much has been written […]
By Melanie Mulcaster, with Iniyal Inparajah A Curation Journey: Connecting Digital Learning Resources Abstract Intensified by the pandemic, teacher-librarians face a more rapidly occurring shift […]
By Joseph Jeffery How do you solve a problem with users finding what they’re looking for in the digital space? Abstract “When I took over […]
By Nicole Wallace What impact could access to audiobooks and/or eBooks have on the engagement and interest in reading for so called “reluctant readers”? Abstract […]
By Michelle Campbell and Alanna King School libraries and eLearning: Answering the call for access and equity Abstract In this paper Campbell and King share […]
By Leigh Cassell Digital Human Library: Reimagining Library Collections in the 21st Century Abstract “The Digital Human Library (dHL) is a new kind of library […]
By Carlo Fusco Revisioning the Library as a Learning Commons – Video Abstract Enjoy this on site video of transformations Carlo Fusco has made to […]
By Rhonda Hunter Power of the Arts and Technology in Collaborating with an Aboriginal Teen Abstract “What happens when you pair a teacher-librarian with an […]
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